Automating the detection of breaks in continuous user experience with computer games.
Tim MarshKiyoung YangCyrus ShahabiWee Ling WongLuciano NoceraEduardo CarriazoAditya VarmaHyunjin YoonChris KyriakakisPublished in: CHI Extended Abstracts (2005)
Keyphrases
- user experience
- computer games
- user behavior
- game play
- game design
- user interaction
- user interface
- user studies
- mobile applications
- video games
- end users
- emerging technologies
- user engagement
- educational games
- educational software
- commercial games
- online game
- game development
- synthetic characters
- user perceptions
- serious games
- information systems
- school education