Performance Improvement and Skill Transfer in Table Tennis Through Training in Virtual Reality.
Hawkar OagazBreawn SchounMin-Hyung ChoiPublished in: IEEE Trans. Vis. Comput. Graph. (2022)
Keyphrases
- virtual reality
- virtual training
- table tennis
- virtual environment
- computer graphics
- virtual humans
- augmented reality
- motor skills
- three dimensional
- virtual world
- skill learning
- key features
- photorealistic
- multi sensory
- computer animation
- tangible user interface
- visual data mining
- pattern recognition
- virtual museum
- e learning
- interactive virtual
- real time
- online learning
- collaborative virtual environments
- image sequences
- virtual reality technology
- machine learning