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Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators.
Matthew Guzdial
Nicholas Liao
Jonathan Chen
Shao-Yu Chen
Shukan Shah
Vishwa Shah
Joshua Reno
Gillian Smith
Mark Riedl
Published in:
CoRR (2019)
Keyphrases
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artificial intelligence
knowledge level
computer games
expert systems
case based reasoning
learning environment
nash equilibrium
student learning
intelligent tutoring systems
design process
design principles
learning styles
educational games
game design
virtual world
learning games
lower levels
game engine