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Chronic stroke survivors' perspective on the use of serious games to motivate upper limb rehabilitation - a qualitative study.

Paula AmorimHelder SerraBeatriz Sousa SantosPaulo DiasMiguel Castelo-BrancoHenrique M. G. Martins
Published in: Health Informatics J. (2023)
Keyphrases
  • serious games
  • qualitative and quantitative
  • quantitative and qualitative
  • machine learning
  • learning process
  • virtual environment
  • video games
  • usability testing
  • adventure game