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A case study on using prediction markets as a rich environment for active learning.

Patrick BuckleyJohn GarveyFergal McGrath
Published in: Comput. Educ. (2011)
Keyphrases
  • active learning
  • prediction markets
  • mobile robot
  • test bed
  • training data
  • cooperative game theory
  • decision making
  • decision trees
  • case study
  • multi agent
  • autonomous agents
  • kernel methods