The Ways of Using Augmented Reality in Education.
Daina GudonieneTomas BlazauskasPublished in: ICIST (2018)
Keyphrases
- augmented reality
- learning games
- mixed reality
- human computer interaction
- promising experimental results demonstrate
- virtual objects
- markerless
- distance learning
- multi user
- real environment
- virtual reality
- e learning
- mobile augmented reality
- molecular structures
- higher education
- camera tracking
- head mounted display
- mobile learning
- real time
- image registration
- live video
- technology enhanced learning
- fiducial markers
- learning process
- computer vision
- artificial intelligence