Rendering Perceived Terrain Stiffness in VR Via Preload Variation Against Body-Weight.
Wooje ChangSeungwoo JeMichel PahudMike SinclairAndrea BianchiPublished in: IEEE Trans. Haptics (2023)
Keyphrases
- terrain modeling
- virtual reality
- real time rendering
- computer graphics
- photorealistic
- virtual environment
- human body
- real time
- weight assignment
- ray tracing
- high fidelity
- high quality
- perceived usefulness
- multiresolution
- image synthesis
- information systems
- user satisfaction
- three dimensional
- virtual world
- finite element analysis
- image generation
- volume rendering
- rough terrain
- image based modeling
- neural network
- shape variations
- finite element model
- texture mapping
- image based rendering
- weighting scheme
- d scene
- d objects
- mobile robot