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Jump Cut Effects in Cinematic Virtual Reality: Editing with the 30-degree Rule and 180-degree Rule.
Junjie Zhang
Lik-Hang Lee
Yuyang Wang
Shan Jin
Danlu Fei
Pan Hui
Published in:
VR (2024)
Keyphrases
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virtual reality
virtual environment
computer graphics
augmented reality
photorealistic
three dimensional
machine learning
image processing
multi agent
interactive virtual
virtual humans
computer generated forces
tangible user interface
virtual museum
virtual world
markov chain
multimedia
computer vision