A Mobile Application That Allows Children in the Early Childhood to Program Robots.
Kryscia Ramirez-BenavidesGustavo LópezLuis A. GuerreroPublished in: Mob. Inf. Syst. (2016)
Keyphrases
- early childhood
- mobile applications
- young children
- learning technologies
- mobile devices
- computer games
- m learning
- computer technology
- open data
- user experience
- mobile phone
- mobile environments
- context aware
- mobile learning
- teacher education
- end users
- technology integration
- digital photography
- online learning
- linked data
- data processing
- preservice teachers
- mobile apps
- e learning