Vergence eye movements in virtual reality.
Ken I. McAnallyPhilip M. GroveGuy M. WallisPublished in: Displays (2024)
Keyphrases
- virtual reality
- eye movements
- active vision
- visual search
- eye tracking
- virtual environment
- gaze contingent
- visual attention
- virtual world
- augmented reality
- eye tracker
- eye gaze
- computer graphics
- visual field
- photorealistic
- disparity estimation
- scan path
- force feedback
- computer animation
- vision system
- virtual reality technology
- stereo pair
- virtual humans
- eye movement data
- multi sensory
- eye movement patterns
- smooth pursuit
- tangible user interface
- eye tracking data
- three dimensional
- virtual space
- d scene
- image processing
- computer vision
- machine learning
- virtual reality environments
- real time