Predicting Blendshapes of Virtual Humans for Low-Delay Remote Rendering using LSTM.
Haruhisa KatoTatsuya KobayashiSei NaitoPublished in: VR Workshops (2022)
Keyphrases
- virtual humans
- low delay
- computer graphics
- virtual reality
- video coding
- virtual environment
- distributed video coding
- coding scheme
- low complexity
- virtual world
- agent model
- social skills
- motion capture
- rate control
- multi party
- high quality
- computer vision
- image processing
- autonomous agents
- d scene
- motion compensation
- video quality
- motion compensated
- rate distortion
- e learning