A Wizard-of-Oz game for collecting emotional audio data in a children-robot interaction.
Agnès DelabordeMarie TahonClaude BarrasLaurence DevillersPublished in: AFFINE@ICMI (2009)
Keyphrases
- human robot interaction
- emotional state
- computer games
- virtual characters
- human robot
- educational games
- autistic children
- mobile robot
- pilot study
- game theory
- data collection
- virtual world
- vision system
- virtual space
- humanoid robot
- robotic systems
- user interaction
- dialogue games
- game playing
- game theoretic
- virtual environment
- video games
- emotional intelligence
- card game
- elementary school students
- service robots
- robot control
- human operators
- robot navigation
- position and orientation
- game play
- parent child
- game based learning
- cognitive abilities
- serious games
- game design