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Generation of game contents by social media analysis and MAS planning.
Flora Amato
Francesco Moscato
Fatos Xhafa
Published in:
Comput. Hum. Behav. (2019)
Keyphrases
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social media
website
database
metadata
multi agent
multi agent systems
image analysis
cooperative
learning process
virtual world
intelligent agents
big data
nash equilibrium
user generated content
mental states
generation process