Examining the effects of students' self-efficacy and prior knowledge on learning and visual behavior in a physics game.
Jiahui WangAbigail StebbinsRichard E. FerdigPublished in: Comput. Educ. (2022)
Keyphrases
- prior knowledge
- learning process
- role playing
- teachable agent
- individual differences
- intrinsic motivation
- university students
- online learning
- cognitive load
- computer based instruction
- learning algorithm
- students learning
- computer programming
- teaching materials
- digital games
- learning community
- student engagement
- learning outcomes
- mobile learning
- helping students
- learning environment
- learning platform
- learning gains
- learning achievement
- high school students
- role play
- game based learning
- college students
- problem based learning
- learning activities
- learning styles
- learning analytics
- learning strategies
- student learning
- learning scenarios
- video games
- pedagogical design
- affective states
- english vocabulary
- learning experience
- mobile games
- statistically significant
- learning games
- distance education
- blended learning
- cognitive style
- serious games
- computer assisted instruction