Applying constrained virtual environments to serious games for heritage.
Laurence HanesRobert StonePublished in: Int. J. Serious Games (2019)
Keyphrases
- serious games
- virtual environment
- virtual reality
- virtual world
- game engine
- computer graphics
- virtual characters
- multi user
- game play
- game design
- collision detection
- virtual space
- learning processes
- virtual humans
- game based learning
- virtual objects
- augmented reality
- communication skills
- social skills
- mobile phone
- computer games
- game development