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Applying constrained virtual environments to serious games for heritage.
Laurence Hanes
Robert Stone
Published in:
Int. J. Serious Games (2019)
Keyphrases
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serious games
virtual environment
virtual reality
virtual world
game engine
computer graphics
virtual characters
multi user
game play
game design
collision detection
virtual space
learning processes
virtual humans
game based learning
virtual objects
augmented reality
communication skills
social skills
mobile phone
computer games
game development