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A data distributed, parallel algorithm for ray-traced volume rendering.

Kwan-Liu MaJames S. PainterCharles D. HansenMichael Krogh
Published in: PRS (1993)
Keyphrases
  • parallel algorithm
  • volume data
  • computer systems
  • volume rendering
  • three dimensional
  • object recognition
  • distributed systems
  • parallel computation
  • graphics hardware