Acceptable System Latency for Gaze-Dependent Level of Detail Rendering.
Michal ChwesiukRadoslaw MantiukPublished in: Eurographics (Posters) (2016)
Keyphrases
- eye tracking
- computer graphics
- real time
- eye movements
- texture mapping
- high fidelity
- visual search
- image based rendering
- high quality
- gaze control
- image based modeling
- eye tracking data
- eye gaze
- ambient occlusion
- low latency
- prefetching
- high speed
- response time
- image synthesis
- resource utilization
- point cloud
- ray tracing
- gaze tracking
- eye typing
- d objects