Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design.
Malcolm RyanPublished in: IE (2007)
Keyphrases
- game design
- game developers
- programming concepts
- learning games
- playing games
- game mechanics
- computer games
- video games
- computational thinking
- educational games
- board game
- game play
- game based learning
- serious games
- digital games
- game playing
- design process
- online game
- object oriented
- higher education
- game development
- e learning
- programming language
- game engine
- educational technology
- commercial games
- learning systems
- high school
- source code
- software engineering
- foreign language learning
- learning process
- case study