Towards tailoring player experience in physical Wii games: a case study on relaxation.
Patrick JarnfeltSebbe SelvigDajana DimovskaPublished in: Advances in Computer Entertainment Technology (2009)
Keyphrases
- game play
- game players
- video games
- digital games
- user experience
- computer games
- game design
- educational games
- serious games
- game mechanics
- learning experience
- boolean games
- game playing
- pure nash equilibria
- imperfect information
- learning processes
- multi player
- general game playing
- two player games
- game based learning
- test bed
- game development
- repeated games
- case study
- playing games
- role playing game
- computer poker
- online game
- human players
- iterative algorithms
- physical world
- game theory
- objective function