A Flipped Classroom: Learning Experiences in Programming.
Su Ting YongKung-Ming TiongAndy Tak-Yee ChanPoi Sim KhiewPublished in: Int. J. Virtual Pers. Learn. Environ. (2021)
Keyphrases
- learning experience
- technology supported
- learning process
- computer based learning
- learning opportunities
- learning tools
- learning outcomes
- e learning
- learning scenarios
- learning environment
- collaborative learning
- mobile learning
- student learning
- video games
- learning design
- learning resources
- learning activities
- learning styles
- classroom activities
- computer programming
- mobile technologies
- technology enhanced
- learning preferences
- game based learning
- personalized learning
- elementary school
- blended learning
- computer skills
- professional development
- assessment tool
- programming course
- m learning
- cooperative learning
- middle school
- virtual environment
- programming concepts
- object oriented programming
- computer mediated
- mobile devices
- learning community
- distance learning