Login / Signup

Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop.

Francisco RegaladoCarlos SantosAna Isabel Veloso
Published in: HCI (42) (2024)
Keyphrases
  • data sets
  • optimal solution
  • learning process
  • factors affecting
  • information systems
  • digital libraries
  • multi objective
  • lifelong learning
  • academic researchers
  • acm sigkdd