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Reusing Simulated Evacuation Behaviour in a Game Engine.

Mingze XiShamus P. Smith
Published in: IE (2014)
Keyphrases
  • game engine
  • simulation model
  • game development
  • serious games
  • video games
  • computer games
  • game play
  • adventure game
  • game design
  • learning objects
  • metadata
  • human computer interaction
  • learning experience
  • learning tools