SoundWear: Effect of Non-speech Sound Augmentation on the Outdoor Play Experience of Children.
Jiwoo HongHyeon-Beom YiJaehoon PyunWoohun LeePublished in: Conference on Designing Interactive Systems (2020)
Keyphrases
- hearing impaired
- children learn
- pilot study
- automatic speech recognition systems
- speech recognition
- pattern recognition
- autistic children
- audio visual
- speech signal
- outdoor scenes
- emotion recognition
- game playing
- automatic speech recognition
- young children
- broadcast news
- speaker recognition
- educational games
- spontaneous speech
- fundamental frequency
- speech recognition technology
- surveillance system
- user experience
- neural network