On the effects of loose causal consistency in mobile multiplayer games.
Angie ChandlerJoe FinneyPublished in: NETGAMES (2005)
Keyphrases
- mobile games
- computer games
- online game
- educational games
- game play
- serious games
- mobile devices
- indirect effects
- imperfect information
- mobile phone
- video games
- mobile learning
- handheld devices
- game theory
- game development
- multi player
- game playing
- nash equilibria
- nash equilibrium
- causal effects
- context aware
- bayesian networks
- causal relationships
- role playing game
- causal models
- learning games
- reasoning about actions
- game design
- mobile applications
- virtual environment
- multi agent