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Exploring the value of purchasing online game items.
Bong-Won Park
Kun Chang Lee
Published in:
Comput. Hum. Behav. (2011)
Keyphrases
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online game
online gaming
computer games
multi player
educational games
game based learning
virtual communities
online shopping
purchasing behavior
online communities
information sharing
game playing
knowledge management
digital libraries
reinforcement learning
case study
social networks
machine learning