Validating the Learning Cycle Models of Business Simulation Games via Student Perceived Gains in Skills and Knowledge.
Yu-Hui TaoChu-Chen Rosa YehKung Chin HungPublished in: J. Educ. Technol. Soc. (2015)
Keyphrases
- learning process
- prior knowledge
- helping students
- knowledge acquired
- conceptual understanding
- learning goals
- learning achievement
- interactive learning environments
- knowledge level
- subject matter
- mental representations
- mathematical concepts
- children learn
- learning styles
- learning processes
- online learning
- concept maps
- computer literacy
- high school students
- lifelong learning
- computer skills
- collaborative learning
- game playing
- student satisfaction
- educational games
- writing skills
- computer lab