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Using patterns as objectives for general video game level generation.
Adeel Zafar
Hasan Mujtaba
Mirza Tauseef Baig
Mirza Omer Beg
Published in:
J. Int. Comput. Games Assoc. (2019)
Keyphrases
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video games
special case
learning experience
closely related
neural network
data mining techniques
temporal patterns
game design
levels of abstraction
data sets
higher level
computer games
attitudes toward
educational games
game play
lower level