Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games.
Diego Vilela MonteiroHai-Ning LiangXiaohang TangPourang IraniPublished in: CoRR (2021)
Keyphrases
- virtual reality
- compression rate
- virtual environment
- compression ratio
- visual quality
- lossless compression
- computer graphics
- video compression
- storage requirements
- augmented reality
- compressed images
- virtual world
- virtual reality technology
- interactive virtual
- lossy compression
- sampling rate
- virtual humans
- three dimensional
- virtual museum
- pattern recognition
- virtual training
- image processing
- image data
- quantization error
- virtual space
- collaborative virtual environments