Improving Learning Experiences Through Customizable Metagames.
Ioana Andreea StefanJannicke Baalsrud HaugeAncuta Florentina GheorgeAntoniu StefanPublished in: GALA (2018)
Keyphrases
- learning experience
- learning outcomes
- learning tools
- learning process
- e learning
- video games
- learning resources
- learning scenarios
- learning styles
- mobile learning
- learning situations
- learning tasks
- technology supported
- learning design
- learning opportunities
- assessment tool
- computer based learning
- learning preferences
- data mining
- virtual world
- student learning
- m learning