Engaging Users with an AR Pervasive Game for Personal Urban Awareness.
Mónica Sánchez-FranciscoPaloma DíazFederico FabianoIgnacio AedoPublished in: Interacción (2019)
Keyphrases
- social context
- content creation
- augmented reality
- educational games
- user centric
- user interface
- collaborative filtering
- user satisfaction
- video games
- game theory
- user interaction
- individual user
- social media
- recommender systems
- information seeking
- daily life
- personal preferences
- virtual world
- context aware
- end users
- computer games
- user experience
- virtual environment
- interface design
- nash equilibria
- information sources
- mobile devices