Never Too Old to Play: The Appeal of Digital Games to an Older Audience.
Bob De SchutterPublished in: Games Cult. (2011)
Keyphrases
- digital games
- digital game based learning
- computer games
- game based learning
- educational tool
- game play
- learning environment
- educational contexts
- learning contexts
- foreign language learners
- game design
- educational games
- learning tools
- digital media
- gender differences
- game playing
- secondary school
- serious games
- video games
- role play
- case study