Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation.
Dorit AltPublished in: Comput. Educ. (2023)
Keyphrases
- user experience
- elementary students
- intrinsic motivation
- student achievement
- serious games
- word problems
- computer science
- students with learning disabilities
- student learning
- computer assisted instruction
- teaching mathematics
- learning environment
- student motivation
- college level
- digital games
- learning process
- computer programming
- engineering courses
- learning styles
- intelligent tutoring systems
- computer games
- programming skills
- middle school mathematics
- social cognitive theory
- middle school students
- student model
- educational settings
- descriptive statistics
- instructional materials
- semester long
- virtual environment
- mathematical concepts
- learning experience
- online course
- instructional strategies
- learning achievement
- semi structured interviews
- english learning
- educational games
- learning tools
- video games