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Virtual item purchasing patterns in a social game: differences between high and low spenders.
Donghee Yvette Wohn
Eun-Kyung Na
Published in:
iConference (2012)
Keyphrases
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virtual world
virtual environment
virtual reality
computer games
social interaction
social networks
video games
virtual space
statistically significant
augmented reality
social context
game playing
online game
virtual characters
communication patterns
data mining techniques
game theoretic
social behavior