Measuring player experience on runtime dynamic difficulty scaling in an RTS game.
Johan HagelbäckStefan J. JohanssonPublished in: CIG (2009)
Keyphrases
- game players
- game play
- two player games
- digital games
- dynamic environments
- human players
- repeated games
- computer games
- boolean games
- game theory
- virtual world
- nash equilibrium
- card game
- video games
- game mechanics
- imperfect information
- multi player
- pure nash equilibria
- e learning
- game based learning
- game theoretic
- serious games
- incomplete information
- markov decision processes