GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment.
Rei EndoKei MatsumotoHiroshi ShigenoPublished in: J. Netw. Syst. Manag. (2012)
Keyphrases
- virtual environment
- user groups
- virtual reality
- virtual world
- virtual space
- virtual agents
- end users
- multi user
- computer graphics
- natural interaction
- physical space
- physical environment
- virtual characters
- search tasks
- long tail
- information sources
- user interface
- serious games
- role play
- interaction model
- real time
- haptic feedback
- haptic interaction
- virtual humans
- social networking sites
- test collection
- user profiles
- user interaction
- language model
- digital libraries
- social networks