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Effficient stackless ray traversal for bounding sphere hierarchies with CUDA.
Tomasz Toczek
Dominique Houzet
Stéphane Mancini
Published in:
ICCS (2010)
Keyphrases
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parallel implementation
ray tracing
upper bound
data structure
tree structure
databases
general purpose
hierarchical structure
artificial intelligence
gpu accelerated
data sets
hierarchical structures
parallel computing
parallel computation
unit sphere