A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration.
Robin J. S. SloanDayna GallowayIain DonaldPublished in: VS-GAMES (2014)
Keyphrases
- knowledge management
- curriculum development
- process management
- case study
- teaching assistants
- student learning
- learning environment
- collaborative learning
- helping students
- student model
- open innovation
- educational games
- tutoring system
- student interaction
- computer games
- video games
- turn taking
- game based learning
- digital games
- online course
- peer tutoring
- game theory
- information sharing
- distance learning environment
- collaborative information seeking