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Performance of modern gaming input devices in first-person shooter target acquisition.

Alexander ZaranekBryan RamoulHua Fei YuYiyu YaoRobert J. Teather
Published in: CHI Extended Abstracts (2014)
Keyphrases
  • input device
  • video games
  • computer games
  • virtual environment
  • augmented reality
  • eye gaze
  • computer vision
  • moving objects
  • image retrieval
  • context aware
  • search tasks
  • eye tracker