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Edutronics: Gamification for introducing kids to electronics.

Dario AssanteClaudio FornaroAmr El SayedSameh A. Salem
Published in: EDUCON (2016)
Keyphrases
  • learning activities
  • user experience
  • computer science
  • virtual environment
  • computer technology
  • electrical engineering
  • case study
  • recommender systems
  • object oriented
  • serious games