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Playing (Almost-)Optimally in Concurrent Büchi and Co-Büchi Games.
Benjamin Bordais
Patricia Bouyer
Stéphane Le Roux
Published in:
FSTTCS (2022)
Keyphrases
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computer games
game playing
information gain
board game
artificial intelligence
games played
game players
online game
game design
game theory
game theoretic
multi agent
imperfect information
website
information systems
weighted majority
real time
foreign language learners