Mobile 3D Game Contents Watermarking Based on Buyer-Seller Watermarking Protocol.
Seong Geun KwonSuk Hwan LeeKi-Ryong KwonEung-Joo LeeSoo-Yol OkSung-Ho BaePublished in: IEICE Trans. Inf. Syst. (2008)
Keyphrases
- electronic commerce
- digital images
- watermarking scheme
- copyright protection
- spread spectrum
- watermarking algorithm
- fragile watermarking
- watermarking method
- image watermarking
- lightweight
- watermarking technique
- digital watermarking
- image authentication
- mobile computing
- multimedia
- game theory
- mobile commerce
- educational games
- video games
- mobile phone
- trusted third party
- mobile devices