A Mobile-Phone Camera Text-Recognition Game as an Alternative Assessment in Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom.
Melissa MustikaChi-Te KaoAntonius SiswantoShein-Yung ChengJia-Sheng HehCheng-Yuan ChangPublished in: ICALT (2015)
Keyphrases
- mobile phone
- foreign language
- mobile learning
- language learning
- mobile technologies
- language learners
- vocabulary learning
- english vocabulary
- educational games
- computer assisted language learning
- online learning
- mobile games
- computer assisted
- learning process
- mobile devices
- elementary school
- foreign language learning
- student centered
- digital games
- text recognition
- chinese language
- language teaching
- reinforcement learning
- learning algorithm
- learning tools
- blended learning
- computer technology
- collaborative learning
- learning environment