Graph-based generation of action-adventure dungeon levels using answer set programming.
Thomas SmithJulian A. PadgetAndrew VidlerPublished in: FDG (2018)
Keyphrases
- answer set programming
- action language
- logic programs
- logic programming
- answer sets
- causal theories
- reasoning tasks
- answer set programs
- constraint logic programming
- meta level reasoning
- stable models
- stable model semantics
- knowledge representation
- disjunctive logic programming
- qualitative spatial and temporal reasoning
- reasoning about actions
- update semantics
- semantic web
- general purpose
- software engineering
- lower bound
- search algorithm
- database