An Educational Adventure Game for Teaching Information Literacy and Student Engagement.
Myungjae KwakAlex KoohangKevin FloydAnthony ChoiPublished in: HICSS (2018)
Keyphrases
- information literacy
- adventure game
- student engagement
- video games
- computer science education
- game development
- hong kong
- game engine
- lifelong learning
- student learning
- educational games
- higher education
- serious games
- virtual learning environments
- game playing
- computer games
- game play
- game design
- game based learning
- key features
- learning processes
- learning experience
- learning outcomes
- teaching methods
- artificial intelligence
- professional development
- learning theories
- multimedia