Towards Designing Tangible Interaction for Children with Dyslexia in Learning the Malay Language.

Siti Nurliana JamaliNovia AdmodisastroSiti Suhaila Abdul HamidAzrina KamaruddinAbdul Azim Abdul GhaniSa'adah Hassan
Published in: SCDM (2018)
Keyphrases
  • learning algorithm
  • learning process
  • reinforcement learning
  • knowledge acquisition
  • supervised learning
  • computer vision
  • three dimensional
  • end users
  • knowledge representation