Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface.
Stephen VickersHowell O. IstanceAulikki HyrskykariPublished in: ACM Trans. Access. Comput. (2013)
Keyphrases
- eye tracking
- computer games
- human computer interaction
- usability evaluation
- eye movements
- eye tracker
- usability studies
- eye tracking data
- visual attention
- video games
- user interface
- gaze estimation
- human computer interface
- program comprehension
- game design
- implicit feedback
- eye gaze
- head motion
- educational games
- learning experience
- cognitive style
- mobile robot
- eye movement data
- synthetic characters
- commercial games
- eye tracking technology
- head mounted
- game play
- virtual reality
- visual search
- learning environment
- school education
- artificial intelligence