GOVID: Repurposing Serious Game for Enterprise COVID-19 Awareness.
Gokul Chettoor JayakrishnanVijayanand BanahattiSachin LodhaPublished in: IndiaHCI (2021)
Keyphrases
- serious games
- virtual environment
- video games
- game engine
- game play
- educational games
- design principles
- computer games
- game design
- knowledge management
- business applications
- information management
- learning scenarios
- learning processes
- information systems
- game development
- reinforcement learning
- databases
- virtual world
- learning process
- database systems
- game based learning
- case study
- communication skills