Implementation of a high-presence immersive traditional crafting system with remote collaborative work support.
Tomoyuki IshidaYangzhicheng LuAkihiro MiyakawaKaoru SugitaYoshitaka ShibataPublished in: Int. J. Grid Util. Comput. (2020)
Keyphrases
- virtual reality
- wide range
- end users
- data sets
- efficient implementation
- high precision
- real time
- virtual environment
- decision support
- learning experience
- virtual world
- learning environment
- knowledge management
- human computer interaction
- computer vision
- data mining
- neural network
- hardware implementation
- support systems