Social telepresence bakeoff: Skype group video calling, google+ hangouts, and microsoft avatar kinect.
John C. TangCarolyn WeiReena KawalPublished in: CSCW (Companion) (2012)
Keyphrases
- virtual reality
- social media
- group dynamics
- video data
- video sequences
- social interaction
- depth video
- video content
- virtual environment
- search engine
- multimedia
- virtual world
- video frames
- video streams
- real time
- social networks
- autonomous navigation
- video clips
- social skills
- multi user
- business intelligence
- website
- social networking
- group members
- social learning
- public space
- social groups
- human computer interaction
- space time
- video retrieval
- video analysis
- d objects
- user generated
- key frames
- online video
- dynamic environments
- social dynamics