Grab the Life: Serious Game to Support Physical Rehabilitation Using Virtual Reality and Wearable Myo.
Flavia Goncalves FernandesIgor de Andrade MoraesPedro Arantes Mendonca Toledo AlmeidaLuciene Chagas de OliveiraAlexandre CardosoEdgard Afonso LamounierPublished in: SVR (2016)
Keyphrases
- virtual reality
- virtual environment
- serious games
- augmented reality
- collaborative virtual environments
- virtual space
- computer graphics
- photorealistic
- learning scenarios
- virtual world
- three dimensional
- computer animation
- virtual museum
- interactive virtual
- multi sensory
- game engine
- virtual humans
- multi user
- virtual reality technology
- human computer interaction
- game play
- virtual training
- gesture recognition